Опыт работы:
Unity Developer
N-iX Games • Sep 2023 - April 2025 • Lviv
Project 1: core engine tooling & editor infrastructure (Jun 2024 - Apr 2025).
Built core tools and engine features that streamlined character creation, scene setup, camera workflows,
and asset pipelines — improving Unity Engineers’ daily efficiency.
Supported multi-branch workflows with Perforce, DataGrip, Jenkins, and Backtrace — enabling stable
development and streamlined debugging.
Built and debugged Android builds with Android Studio.
Delivered clear and complete technical documentation, communicated regularly (written and verbal) with
the client to align on technical priorities.
Onboarded 3+ new engineers and streamlined onboarding through internal tools and clear documentation,
reducing integration time by 40%.
Project 2: narrative-driven visual novels (Sep 2023 - Nov 2024).
Developed and delivered visual novel experiences from writers’ scripts using custom editors and a
proprietary scripting system — enabling rapid content creation.
Ensured asset stability, accurate audio sync, and smooth scene loading using Wwise, Timeline, and
Addressables.
Efficiently adjusted scripts using Final Draft and created animations with Unity Timeline.
Led onboarding of new engineers, guiding through project architecture, tools, and practices for efficient
integration and ramp-up.
Fostered smooth collaboration across producers, engineers, and writers — minimizing miscommunication
and iteration time.
Junior Unity Developer
DGN Games • Dec 2021 - Mar 2023 • Kyiv
Enhanced UI responsiveness through optimized interaction logic, boosting engagement; contributed to core
gameplay and mechanics to improve overall player experience.
Delivered new features and incremental gameplay improvements in coordination with design feedback.
Integrated and optimized DoTween and Spine animations, improving animation fluidity and reducing
frame hitches in interactions.
Worked with internal telemetry to analyze and improve game performance, ensuring optimal efficiency.
Refactored key systems and resolved critical bugs, improving codebase maintainability and long-term
stability.
Delivered features ahead of schedule by maintaining strong ownership and communication in a cross-
functional team under lead’s guidance.
Unity Developer
KARPACHOFF • May 2021 - Dec 2021 • Kyiv
Developed a mobile application from scratch, targeting a children’s audience, handling both architecture
and implementation.
Sole Unity Developer — integrated REST data and optimized performance using Unity Profiler and Frame
Debugger.
Tested and integrated REST APIs with Postman to ensure smooth backend interaction for gameplay systems.
Planned and tracked tasks using Jira and GanttPro to ensure structured delivery.
Образование:
Kyiv National University of Technologies and Design Bachelor of Engineering in Automation and Computer-Integrated Technologies Kyiv
2017
Профессиональные и другие навыки:
Technical skills:
Languages: C#
Tools: Unity, Visual Studio, JetBrains Rider, Git, GitHub, Android Studio, Postman, Jenkins, Jira, Confluence,
Backtrace, Wwise.
Frameworks/Libraries: DoTween, Spine, Addressables.
Specialties: UI Integration, Gameplay Programming, Custom Tools, Optimization, REST Integration.
Soft skills:
Strong communication, independence, attention to detail, growth mindset, fast learning, proactive problem
solving.
Languages: English (Intermediate – B1), Ukrainian (Native)
Дополнительно:
Unity Developer (4+ yrs) specializing in gameplay programming, custom tooling, and performance
optimization. Skilled in cross-platform mobile/PC development, mentoring, and fast-paced pipelines. Adept at
building internal tools, streamlining workflows, and crafting immersive player experiences with clean,
maintainable code.