Опыт работы:
In 2023-2024, I worked at TalesBar game studio as a 2D character artist, developing visual concepts for 9 characters based on technical specifications — from initial ideas and research sketches to final design; selecting silhouettes, color schemes, costume details and visual features in accordance with the personality of each character and the artistic style of the project; creation of 2D illustrations and game resources in a single visual style; adaptation of characters and visual elements to the requirements of the team, taking into account feedback and changes.; In addition, we are developing user interface elements such as buttons, banners, icons, and cursors, as well as offering ideas for improving the visual design of the game and maintaining a unified artistic style. Since 2023, I have been working as a technical designer at Neon Bar, adapting design layouts to production requirements, including flexible neon, milling, cutting and acrylic installations; checking layouts for compliance with dimensions, materials, installation specifications and production standards; by preparing clean and accurate technical files for production; and to cope with changes and technical constraints while maintaining the original visual design concept. In 2018-2022, I worked as an artist-teacher at the Art Olympus drawing studio, taught group and individual classes in drawing and painting, introduced students to the basics of composition, form, color and materials, and lectured on the history of art.
Образование:
Don State Technical University, Bachelor's degree
Field of study: Mechanical Engineering Technology,
Specialization / Profile: Graphic Designer
Профессиональные и другие навыки:
●Сharacter design
●Exploratory sketches
●Conveying character
through silhouette, pose,
and details
●Character color variations
●Anatomy and proportions
●Final rendering
●Adapting to the project’s art
style
●Photoshop
●Digital illustration
●Raster graphics
●Composition
●Сolor and lighting
●Game asset preparation
Дополнительно:
I am a 2D artist with experience in game projects, character art, illustration,
and UI elements.
I can work from technical specifications, adapt to a project’s art style, incorporate
feedback, and bring tasks to a polished final result. My background
technical design has helped me develop strong attention to requirements,
file structure, and production constraints.